GDC 2026

We’ve been coming to GDC for years. We’ve met legends, made friends, and watched this industry evolve in real time. This year is different. This year we’re here with something of our own.

Aurora Sol is our debut title — a puzzle game set across the real solar system, built in Unreal Engine using actual NASA 3D assets and mission data. Think Tetris Effect meets a space documentary. You play as a space debris cleaner orbiting Earth when a Kessler Syndrome event — a cascading chain of satellite collisions that space agencies have warned about for decades — creates a disaster of epic proportions in Low Earth Orbit. Your job is to figure out why.

The game takes you outward: past Mars, through the asteroid belt, to the moons of Jupiter and Saturn. Every destination is real. Cryovolcanoes on Triton. Methane lakes on Titan. A moon with more liquid water than Earth. We didn’t invent these places — we just built them so you could finally experience them.

We’re at GDC this week looking for publishers, investors, and partners who want to be part of something that is equal parts beautiful, scientifically grounded, and genuinely fun to play. If that’s you, we’d love to talk.

Find us at the conference or reach out directly at company@aurastudiosdc.com.